New Player Welcome
From Colony 337 Wiki
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Welcome, new player!
This page is a brief outline of how the game works. The basic rules are, I hope, pretty simple. However, the interactions of the many players can make it very interesting.
This game is "Rated PG"! As a courtesy, please use no profanity. There are kids in the room. Offensive user_names are subject to editing or blocking.
I hope you enjoy the game.
In General
All other robots in the game are other players. There are no "bots" or "AI agents" or "NPCs". Robots become successful by gaining more experience. All robots are on teams. Teams become more successful by controlling more territory.
Starting Position
When you first start the game, you are:
- Placed in a random location in the game world
- Assigned to a randomly chosen team.
- Given a standard beginning inventory: a claw, some chargers, and some repair kits.
- Given A Claw Attack Skill of Level 1.
The chargers give beginning players lots of extra moves as a step up into the game. New players may also want to change to a specific team if they are joining to play with friends.
Action Points (AP)
Colony 337 is a turn-based games. Generally, anything you do in the game will require one or more turns to complete. When you run out of turns, you can't make any more moves. Each robot gets a new turn every 15 minutes, or 96 turns per day. Robots can store or save up to 100 turns before new turns get added. Think of it like an automatically-recharging battery.
View Points (VP)
Each move also uses up one "view point." Refreshing the game screen, or clicking "Get Update" also uses up one "view point." Each robot has a maximum of 250 view points per day. This restriction is added solely to protect system resources so player don't click "Get Update" every few minutes. If you use up all 250 view points, you'll have to wait until the next day, when the view point counter is reset, to make more moves.
Health and Destruction
Robots start with the maximum 1000 "health points." Getting attacked and being damaged will lower a robot's health points. Getting repaired will raise health points to the maximum.
If a robot is damaged to 0 health points, the robot is destroyed. A destroyed robot is completely immobile and can't do anything until its low-level automated system rebuild and repair system kicks in and puts the robot back into working, but substandard, order. Newly rebuilt robots have only 500 health points. Repairs will be needed.
The Wiki
This wiki is completely user-driven other than a couple pages managed by game maintainer. In general, the content of wiki is not monitored, and the game maintainers are not responsible for its content. All player are invited to add content to the wiki. The wiki is not not integrated with the game; users will have to create a separate wiki account for the wiki.
The Forum
The forum (http://forum.colony337.com/) is a place for users to talk to each other, either "in-game" or as players. The forum is not integrated with the game or the wiki; users will have to create a separate forum account to post messages there.
Experience
Experience points are central to the game. You get experience by attacking and destroying other robots *and* by repairing other robots. The more experience you have, the better your skills will be.
Inventory
By searching various areas, you find items and add them to your inventory. You use the items in the game during your actions.
Skills
Many items requires skills to use. The higher your skill, the better you are at using items. You get skills by gaining experience. Skills cost 1000 experience points.
Actions
Move
Move by clicking on locations on the map. You are in the center square on the map. You can move north, south, east, west, northeast, northwest, southeast and southwest. Some areas of the map can not be traveled.
Search
Searching will be a common action. You search your current location to find inventory items: weapons, force fields, repair kits, etc. Different types of locations (identified by the different colors on the map) will have different types of items and different rates of search success.
Speak
When you speak, others in the same map location can hear you.
Transmit
When you transmit, other members of your team, no matter where you or they are, will receive the transmission.
Attack
You attack by choosing a target and a weapon. Targets are: other robots or force fields. Some weapons require ammunition. Different weapons will do different amounts of damage. You gain experience by successfully attacking and damaging a robot.
Repair
If you have a repair kit in your inventory, you can repair yourself or other robots. Repairing a robot will add "health" back to the robot. You gain experience when you heal other robots. As you get higher levels of the repair skill, you repair more damage. Repair kits have a one-time use.
Charge
If you have a charger in your inventory, you can use it to charge your battery, giving you more turns in the game. Different batteries will recharge at different rates. Chargers have a one-time use.
Load
If you have ammunition and an appropriate weapon that is not fully loaded, you can load ammo into the weapon.
Enter
If you are outside a location that has a powered force field, and the force field is owned by your team, you can enter the force field. Only members of the team that own the forced field can enter it.
Exit
If you are inside a powered force field, you can leave it.
Deploy
If you have a force field in your inventory and are in a location that does not have a powered force field, you can deploy the force field to the location. Your team will own the new force field, and you will automatically be inside it.
Power
If you are inside a force field, you can add more energy to it. The more energy a force field has the longer it can withstand an attack.
Rebuild
If you get destroyed by another robot, you are immobile. You can rebuild yourself to get moving again. It takes 30 turns to do this. After a fresh rebuild, you will be at half strength.
